Throw ins - Its 2005, nearly 2006

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Throw ins - Its 2005, nearly 2006

its too ancient fella
2
17%
if it was good enough for me grandad its good enough for me
10
83%
 
Total votes : 12

Postby RUSHIE#9 » Thu Nov 03, 2005 10:07 pm

hawkmoon269 wrote:I think it should be Prolate spheroidical in shape.....

What the F**K, it sounds like something a doctor'd shove up yer ar.sehole.















OUCHIE Thats gotta hurt. :Oo:  :Oo:  :Oo:  :sniffle
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Postby woof woof ! » Fri Nov 04, 2005 10:08 am

For the one or two people in here that dont know ,a prolate spheroid is a spheroid that is "pointy" instead of "squashed," i.e., one for which the polar radius c is greater than the equatorial radius a, so c>a (called "spindle-shaped ellipsoid" ). A symmetrical egg (i.e., with the same shape at both ends) would approximate a prolate spheroid. A prolate spheroid is a surface of revolution obtained by rotating an ellipse about its major axis , and has Cartesian equations
(x^2+y^2)/(a^2)+(z^2)/(c^2)==1.

The ellipticity of the prolate spheroid is defined by
e=sqrt((c^2-a^2)/(c^2))==(sqrt(c^2-a^2))/c==sqrt(1-(a^2)/(c^2)).

The surface area of a prolate spheroid can be computed as a surface of revolution about the z-axis,
S==2piintr(z)sqrt(1+[r^'(z)]^2)dz

with radius as a function of z given by
r(z)==asqrt(1-(z/c)^2).

The integrand is then
rsqrt(1+r^('2))==asqrt(1+((a-c)(a+c)z^2)/(c^4)),

and the integral is given by
S = 2piaint_(-c)^csqrt(1+((a-c)(a+c)z^2)/(c^4))dz
= 2pia^2+(2piac^2)/(sqrt(c^2-a^2))sin^(-1)((sqrt(c^2-a^2))/c).

Using the identity
sqrt(c^2-a^2)==ce

gives
S==2pia^2+2pi(ac)/esin^(-1)e

Note that this is the conventional form in which the surface area of a prolate spheroid is written, although it is formally equivalent to the conventional form for the oblate spheroid via the identity
(c^2pi)/(e(a,c))ln[(1+e(a,c))/(1-e(a,c))]==(2piac)/(e(c,a))sin^(-1)[e(c,a)],

where e(x,y) is defined by
e(x,y)=sqrt(1-(x^2)/(y^2)).

Although an interesting idea I personally feel that instead of a prolate spheroid the use of a headless goat would, especially at throw ins, add more comedy value to any game .

:D
Last edited by woof woof ! on Fri Nov 04, 2005 10:10 am, edited 1 time in total.
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Postby andy_g » Fri Nov 04, 2005 6:00 pm

nicely done :D
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Postby Woollyback » Sat Nov 05, 2005 12:37 am

reefer madness
b*ll*c*ks and s*i*e
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Postby neil » Sat Nov 05, 2005 12:52 am

throw-ins it is then.
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Postby hawkmoon269 » Sat Nov 05, 2005 1:17 am

woof woof ! wrote:For the one or two people in here that dont know ,a prolate spheroid is a spheroid that is "pointy" instead of "squashed," i.e., one for which the polar radius c is greater than the equatorial radius a, so c>a (called "spindle-shaped ellipsoid" ). A symmetrical egg (i.e., with the same shape at both ends) would approximate a prolate spheroid. A prolate spheroid is a surface of revolution obtained by rotating an ellipse about its major axis , and has Cartesian equations
(x^2+y^2)/(a^2)+(z^2)/(c^2)==1.

The ellipticity of the prolate spheroid is defined by
e=sqrt((c^2-a^2)/(c^2))==(sqrt(c^2-a^2))/c==sqrt(1-(a^2)/(c^2)).

The surface area of a prolate spheroid can be computed as a surface of revolution about the z-axis,
S==2piintr(z)sqrt(1+[r^'(z)]^2)dz

with radius as a function of z given by
r(z)==asqrt(1-(z/c)^2).

The integrand is then
rsqrt(1+r^('2))==asqrt(1+((a-c)(a+c)z^2)/(c^4)),

and the integral is given by
S = 2piaint_(-c)^csqrt(1+((a-c)(a+c)z^2)/(c^4))dz
= 2pia^2+(2piac^2)/(sqrt(c^2-a^2))sin^(-1)((sqrt(c^2-a^2))/c).

Using the identity
sqrt(c^2-a^2)==ce

gives
S==2pia^2+2pi(ac)/esin^(-1)e

Note that this is the conventional form in which the surface area of a prolate spheroid is written, although it is formally equivalent to the conventional form for the oblate spheroid via the identity
(c^2pi)/(e(a,c))ln[(1+e(a,c))/(1-e(a,c))]==(2piac)/(e(c,a))sin^(-1)[e(c,a)],

where e(x,y) is defined by
e(x,y)=sqrt(1-(x^2)/(y^2)).

Although an interesting idea I personally feel that instead of a prolate spheroid the use of a headless goat would, especially at throw ins, add more comedy value to any game .

:D

What's wrong with using a rugby ball - it's worked in the past?
We just need to get used to the idea!
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Postby Lando_Griffin » Sat Nov 05, 2005 4:01 am

I know your japing Hawkmoon, but have you ever tried to play football with a rugby ball? It is absolute madness. You take a long-range shot, the ball hits the ground just before the 'keeper, and the fecking thing bounces back towards you!!!!! Bizarre!!!!! :D
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Postby woof woof ! » Sat Nov 05, 2005 4:31 am

hawkmoon269 wrote:What's wrong with using a rugby ball - it's worked in the past?

Yeah , until some clever fk picks it up an runs with it .    :D
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Postby LFC #1 » Sat Nov 05, 2005 10:39 am

Thanks Webb Ellis. :D
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Postby The Canadian Red Army » Tue Nov 08, 2005 5:45 pm

andy_g wrote:to me its ridiculous that outfield players are allowed to use their hands for a throw in, the rules should remain consistent and forbid it. that would leave us with only the goalkeeper able to take throw ins which is obviously a bit stupid.

therefore i would favour the head in. the player has to place the ball on the deck, take a run up and launch himself at it, trying to get as much distance as possible with a diving header.

hahaha i just read this now, thanks for the laugh andy  :D
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Postby neil » Thu Nov 10, 2005 12:42 am

you look as though your just the man for the job.
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Postby Lando_Griffin » Thu Nov 10, 2005 5:20 am

Why don't we have cannons at certain points around the ground? Then, when a team kicks the ball out of play because they're pansies, the opposition get to have a shot at goal with the cannon (ball inside, not hard metal!!!!!).
It'd be a lot more fun!!!!! :D
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Postby Judge » Thu Nov 10, 2005 9:05 am

andy_g wrote:to me its ridiculous that outfield players are allowed to use their hands for a throw in, the rules should remain consistent and forbid it. that would leave us with only the goalkeeper able to take throw ins which is obviously a bit stupid.

therefore i would favour the head in. the player has to place the ball on the deck, take a run up and launch himself at it, trying to get as much distance as possible with a diving header.

thats a fantastic idea  :D
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